Setup is the same as the spr_portrait_player, just coloured differently. spr_portrait_examplechar - the demo portrait for the example character.(Or you could just have one frame and not use the emotions functionality.) Presumably in your own project, you'll want to set your own art. This has 3 frames that correspond to the "myEmotion" variable you can set when declaring a dialogue line, with a little picture depicting it as neutral, happy, or sad. spr_portrait_player - the demo player portrait.spr_examplechar - a demo sprite for an example character.spr_player - a demo sprite for the player object, in no way essential.This has been in the works for ages! Eventually I want to do a proper tutorial on how it works, but for now, I'll just walk you through what you need to know to get it working. Use it for whatever you like (though I'd love to see what you do with it: feel free to on twitter to show me)! I want this to be a free and open-source tool. You do NOT have to credit me to use this asset. Also, some of the text effects (wave, colour shift) as well as the code logic I'm using for the effects is from this tutorial by diestware. The character sprites and portraits in the project/previews were made by Buch. Unfortunately I don't have a license to upload the GMS1 version!)Ĭlick here to view/download the asset from itch.io. You can use this to download the project contents into your own project, rather than simply downloading my demo project. Click here to view/download the asset listing in the GameMaker marketplace.
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